Call of Duty (2023) | Modern Warfare III Review

Call of Duty: Modern Warfare III Review – Many gamers remain loyal to the Call of Duty franchise, thanks to its fast-paced multiplayer elements combined with cool storytelling in the single-player campaign. It typically puts you in the shoes of various notorious squad members, taking you through diverse gameplay elements: stealth, gun-blazing, sniping, and even providing covering fire from the sky.

Modern Warfare III is a direct sequel to Modern Warfare II, so if you’re considering this game for its campaign, it would be best to play Modern Warfare II first if you haven’t already. This is because the game references many characters and situations from the previous installment.

Like its predecessors, Call of Duty: Modern Warfare III pushes graphics to the limit, especially if you have an RTX graphics card. The game supports 4K, Ultra-Wide monitors, NVIDIA DLSS3, and Reflex. While I have never had a complaint about Call of Duty graphics before, I do wish that the team could push it further in Modern Warfare III. While the graphics are top-notch with detailed environments, they don’t feel significantly different or a major step up from the previous game.

n this sequel, we follow Captain Price and Task Force 141 as they combat the war criminal Vladimir Makarov, who revels in killing people and creating global destruction. Sure, it’s a somewhat clichéd, ultimate villain narrative, but it does provide context for the campaign.

Those who played Modern Warfare II will be familiar with Makarov, as well as characters like General Shepherd, Farah Karim, and more.

As with previous games, you’ll be taken to a variety of locations, playing different characters and game modes. However, this time the team has introduced Open Combat missions, which, unfortunately, don’t resonate well with me. These missions feel like open-world tasks where you are given a mission with the choice of how to complete it.

You can opt for stealth and sneak through enemies or go loud and eliminate everyone on the map. While you may start with stealth, it often ends with “go loud and kill everyone”. While this open-missions approach feels fresh, I loved the beautifully hand-crafted missions of previous Call of Duty games. Their linear path was filled with surprising moments, personalised conversations, and exciting to play through.

The Open Combat Missions feel lackluster in terms of mission design, but thankfully there are only a few of them. And yes, some of my favourite missions, like covering troops on the ground from above, are still there, but I do wish there are more carefully hand-crafted missions like in previous games.

Gameplay-wise, it’s what you would expect from a Call of Duty game. Combat and gameplay feel smooth, sound design is superb with punchy weapons, and enemies will try to flank you or flush you out with grenades.

You might want to grab Call of Duty: Modern Warfare III for the continuation of the story, especially if you’re a fan of Call of Duty. The Open Mission design is new, and the team deserves praise for taking a risk. However, I’m not exactly a fan of this, and I’m sure I’m not the only one. Let’s just hope they don’t repeat this in the next sequel.

Disclosure: Call of Duty: Modern Warfare III review licence was supplied for reviewing

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